For those who want their God of War experience free of HUD elements cluttering the screen, an option will be available to ditch the indicators, compass, and other features for a more immersive experience. We've been seeing several different trailer reveals of what to expect from the new vision of God of War and Kratos as well as how players can shape his growth over the course of the game.
It's not long now until we learn how Norse God of War stacks up compared to the Greek God of Wars.
For many, the wait is nearly over. From showing off the game's crafting and customization to interviews about the father-son relationship at the core of the new story, Sony and Santa Monica Studios show no signs of stopping the constant flow of information.
Give Me A Balanced Experience: The mode we'd recommend most players start with. While the first three modes are pretty standard in terms difficulty level progression, the mode "Give Me God Of War" is where things get interesting, locking players into the extreme difficulty the entire play through.
As Sony states, this mode is for "those who wrestle polar bears in their undies".
"God of War", the part-sequel-part-reboot of the storied God of War franchise, will feature the ability to remove almost all user-interfaces from your view of Kratos' world, leaving just the absolutely necessary HUD elements for the game, its heroes and villains to soak up your attention, the developers recently announced.
It's nearly here! One of the most anticipated games of 2018, God of War, is releasing next week. We haven't just made you weaker or enemies stronger; we've looked at enemy behaviors and placements in encounters as well, tweaking everything to make it as threatening as possible. You can access this setting at any point in the game. Don't be sorry, be better? To enable Immersive UI, it's as easy as going to the Settings menu, clicking HUD and switching HUD Mode to Immersive. Please check back near launch for my unboxing of the God of War Stone Mason Edition and my walkthrough!
There's also a third option: having HUD elements pop up only when players brush against the PlayStation 4 controller's touchpad, and then disappear shortly afterward.