Speaking on their Twitter account, John Smedley, a former head of Sony Online Entertainment, recalls his time at the top and remembers the very simple reasoning why crossplay wasn't ever a consideration for the PlayStation brand.
Sony has utilized this strategy in the past, using the "Greatest Hits" branding and discounting popular games that were featured on the PlayStation, PlayStation 2, and PlayStation 3. If you bought your son, your child, an Xbox, and I bought my child a PlayStation - and I'm just a parent, it's their birthday, whatever - and the kids want to go play Fortnite and they all of a sudden go home and can't play with each other, it doesn't feel like it helps the consumers.
According to a former Sony developer, the company's stance on this matter isn't all that surprising. "Dumb reason, but there it is". Sony today announced its new PlayStation Hits line, which include budget-priced re-releases of some of PlayStation 4's bestselling games. Playing at 1080p will lock the framerate to 60 fps on PS4 Pro and Xbox One X. These details come from Capcom Brand Manager Mike Lunn who revealed them in a recent interview with GamingBolt.
Sony's subsequent response, which said it was "open to hearing what the PlayStation community is interested in", was also slammed by critics and rallied the PlayStation community. Xbox and Nintendo seem to have no problem with it, and Epic Games has said turning on cross-play would be as easy as pressing a button.