Fallout 76 uses strict bounty system to discourage killing innocent players


One of the biggest reveals involves player griefing and a new "wanted murderer" status. Three key figures on the project's development took the stage to present new material and field community questions at a QuakeCon 2018 panel on Saturday, with game director Todd Howard, project lead Jeff Gardiner, and development director Chris Mayer going into detail on how players will create and customize their characters in play.

Howard also made it known that they are "turning assholes into interesting content". They vary wildly too, such as Quack Surgeon, which allows a player to revive other players with alcohol.

According to Howard, Fallout 76 will offer players "packs" of Perk Cards every other level during the start of the game. There will be a perk system in the form of cards that can grant additional skills that you can switch on the fly and even share with others.

When Fallout 76 was unveiled as a multiplayer game in June, many fans became concerned that their experience will be marred by griefers, who have become a permanent feature of online video games.

Leveling up and customizing your character in Fallout 76 will work much differently from the way it did in Fallout 4.

If you're killed by a player for no reason, getting revenge will dish out double rewards. What's more, they will have a bounty on their head for everyone to see while the fugitive will no longer see players on the minimap.

Fallout 76 will also be bringing the game's famous SPECIAL stat system but with a twist. But on top of building up your stats, you'll also be able to choose a single Perk Card every level. You don't lose weapon or armor.

Bethesda notes it is still possible for a high level player to engage with a low level player in PvP and for it to be a fun experience for both parties. You can return to your body to get that junk. If you engage with players with a vastly different level than your own, the power levels will normalize so there's a more balanced confrontation.