Apex Legends dev wanted to 'let the game speak for itself'

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In a departure to its competitors, Apex Legends pits twenty squads of three against each other, bringing the total player pool to just sixty. It's a small price to pay for a battle royale game that's already received near universal adulation, and has already racked over a million unique players.

Respawn Entertainment is the latest company to jump aboard the battle royale bandwagon, today announcing and releasing a new free-to-play title called Apex Legends. But Apex Legends is a squad-based battle royale - a format that's left a lot of us feeling tired - and the studio says it's not working on Titanfall 3. The decision to forego specific abilities or items ultimately came down to a difference in goals between the core Titanfall games and the new battle royale. Balanced squads and teamwork are critical, as each Legend is easy to pick up and learn, but challenging to master.

Rod "Slasher" Breslau, a gaming personality, shared his insight of Apex Legends on Twitter over the weekend.

Be sure to read the entire piece over at Eurogamer, which provides some more detail about the development of Apex Legends. The new Ping communication system built to allow players to notify teammates of weapons caches, enemies, and other contextual information will offer streamline communication methods.

Speaking of guns, Apex Legends has a large arsenal of them in its sandbox, including everything from designated marksman rifles to burst-firing sub-machine guns. Respawn has also stated that first season for Apex Legends will begin in March. Additional seasons will be released in the future, with different themes and new content as well as Legends, skins, and weapons.

Rumored throughout the past week and officially revealed Monday, Apex Legends is free-to-play and available now on PC, Xbox One and PS4.

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