As studio director for FPS pioneer id Software from 2013-2019, Willits' creative, design and executive management credits include such award-winning AAA franchises as QUAKE, DOOM and RAGE. [But] I saw how Saber, as a team, was starting to grow and expand and pick up teams and studios.
'It was a good time to move over, ' said Willits of his massive move.
In an interview with Forbes recently, Willits said: "Being with a studio for 24 years, it's really hard to leave".
Today, he revealed what that something else is: Willits is the new chief creative officer at Saber Interactive, the developer of World War Z, National Basketball Association 2K Playgrounds, and the upcoming Ghostbusters remaster. In a statement to Fortune, he likened the ending of his time at the Doom and Quake studio to the ending of a long marriage. "It's nearly like a marriage, for lack of a better description...." Part of the opportunity with Saber Interactive's appeal was in returning to an indie studio environment. Adding, "I'm not saying anything bad about Bethesda - I love them - but smaller teams are exciting and fun".
We have known since July that id Software's Tim Willits was planning to move on from his company. "If it doesn't work out, we change it quick".
According to Fortune, Willits will be responsible for growing Saber and assisting with the development of new in-house intellectual properties - properties hopefully more memorable than Will Rock. I don't have anything to prove. He will help these teams out with their creative vision, ensuring ideas can turn into prototypes and eventually be made into full-fledged games. "Why would I pass this up?"